Rive MCP
Rive MCP let AI handle repetitive tasks, like creating complex View Models, State Machines with hundreds of states/layers, Layouts, Shapes, and more.
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Overview
> Note > > MCP integration is currently available only in the desktop Editor for Windows and macOS. You can connect the Rive Editor to AI tools through MCP (Model Context Protocol). The first set of tools are designed to let AI handle repetitive tasks, like creating complex View Models, State Machines with hundreds of states/layers, Layouts, Shapes, and more. Create and manage Rive files — add, rename, resize, arrange, and focus artboards. Inspect and edit the scene — query hierarchies, select objects, update properties, rename, duplicate, reorder, reparent, or delete elements. Build designs — create shapes, paths, layouts, component instances, component lists, and asset-based elements. Create animation and interaction — edit linear animations, state machines, states, transitions, conditions, keyframes, and interpolation. Work with data binding — create view models, properties, instances, bindings, and custom property groups. Edit scripts and shaders — manage Luau scripts and WGSL shad
Installation
Installation instructions are not available yet.
Configuration
{
"mcpServers": {
"rive": {
"url": "http://127.0.0.1:9791/mcp"
}
}Capabilities
- Create and manage Rive files
Ask the AI to add, rename, resize, arrange, or focus artboards within an open Rive file.
- Inspect and edit the scene
Query object hierarchies, select elements, and update properties like renaming, duplicating, reordering, reparenting, or deleting.
- Build designs
Generate shapes, paths, layouts, component instances, component lists, and asset-based elements directly in the editor.
- Create animation and interaction
Edit linear animations, state machines, states, transitions, conditions, keyframes, and interpolation via natural language.
- Work with data binding
Create view models, properties, instances, bindings, and custom property groups for complex data-driven interactions.
- Edit scripts and shaders
Manage Luau scripts and WGSL shaders, update source code, run diagnostics, recompile, test, search code, and read console output.
Tags
- design
- content-creation
- workflow-automation
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